16 DVDs? That just makes me Melancholy
March 30, 2010 by Ultimatemegax
Filed under Anime, Main, News, Reviews, Suzumiya Haruhi
With the release of “Suzumiya Haruhi no Yuutsu Volume 5.999999″ the full version of the television anime has been finished on DVD. The grand total amounts to 16 DVD sets consisting of 24 DVDs and 8 CDs of content for fans.
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The above picture is the “official” order of the DVDs according to the GAMERZ exclusive poster when you purchased the 5.xxxxxx volumes from that store. The only chronological change is moving the first DVD to after Tameki V (Kyon’s cover).
These are the “Limited Edition” versions of the DVDs, which include several special goodies. The types of items included differ between the sets, so I’ll point them out in the pictures below.
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The 2006 DVD sets include the main disc and a limited edition CD that has the BGM (including the TV size opening from Asahina Mikuru no Bouken Episode 00) and some of the radio broadcasts from the Lantis website. They also include a postcard set with the cover art for both the limited and common editions and a sticker set for the episodes in each volume (and my set comes from Toranora which included the postcards for each set’s left).
Episode 00 didn’t come with a sticker set, but they included the storyboards for the TV Ending animation. Instead of only putting the same sticker set in every set, there were 5 variations with only one sheet per set. In addition to that randomness, there was another lucky opportunity. For the lucky people, a special sticker set containing images from Episode 00, the OP, and the ED was included in random sets. My set that I ordered had three of said sheets.
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This shows the differences between the two sets. While the 2009 sets didn’t come with any stickers, they do carry over the postcards. Since I didn’t get my discs from Toranora or any Japanese anime store, I didn’t get the postcards for these sets. Instead of putting stickers, Kadokawa put coasters instead. Like the stickers, the coasters come in 5 varieties with only one in each set.
Also like the stickers, there were special coasters included randomly. I didn’t get any of them, but they go as follows: Haruhi, Mikuru, Yuki, Koizumi, Tsuruya, Kyon’s Sister, Ryoko, Kyon. Kadokawa also topped themselves by including special film bookmarks randomly in sets for those episodes. The one above is Koizumi at the night meeting in Endless Eight II.
Lastly, the set design is different. Instead of a solid plastic double case, Kadokawa put in a special sliding tray digipack. As with packaging changes, the limited edition disc changed from a CD to a DVD containing the BGM over scenes as well as footage of Minoru Shirashi travelling around Japan and speaking over “memory album” scenes from those episodes.
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The Endless Eight sets also add another item to the mix. In addition to the coaster and postcard set, each E8 set had another physical extra included. The first set had the special box and postcard case. Each following set has a special clear mini file that has the art from the special prologue included on the limited edition disc on volume 5.285714. SP coasters and film bookmarks were still randomly included. The one above is Koizumi and Kyon on the rooftop in Endless Eight VI.
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Once again a mixture of 06 and 09 sets. Nothing additionally was added here besides advertisements. The film bookmarks were of the family watching filming in Tameki III and Kyon on the bridge in Tameki V.
Here are the non-postcard extras for each set:
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Here’s the scenes from the film bookmarks:
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On each postcard set is the artwork for the limited and common edition covers with an instruction set.
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As for the content on the discs, each DVD has 1-2 episodes in good-great quality. The differences between the two sets of DVDs becomes very apparent once the content starts. The 2009 episodes were animated in HD quality while the 2006 ones had to be upscaled for the re-airing, so their quality has diminished over time.
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The top picture is from Yuutsu II and the bottom picture is from Sasa no Ha. There’s a little bit of structural changes that go on, but the lighting is vastly different. The backgrounds are simply more vivid and detailed in the 2009 set.
While the backgrounds are more detailed, the character designs have changed as well. As people have noticed, the quality of the designs vary depending on episode, but for the most part the new designs do work well. Here are some common themed pictures (2006 on the left, 2009 on the right):
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I apologize for the readers of this blog who have not seen the series (or even the second set of episodes), but if I go into a review of each episode I’m afraid a 28 post series would follow. I ask for your forgiveness so I have something to do this summer while we wait for Disapperance.
As for the special features, each set of releases has their specific ones. The 2006 DVDs start with the original TV previews with Kyon/Haruhi speaking, the textless OP/ED (including the one from Asahina Mikuru no Bouken Episode 00), a gallery of the nekomen (a little craze the seijuu started), and various “making” clips from behind the scenes. Set 7 has the item everyone was waiting to see though: the full textless dancing ED.
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For the 2009 releases, the common themes are TV spots (for the first DVD and then the series), staff location scouting, and Aya Hirano’s Super Driver PV “making of” clips. There is the textless ED/OP on the first two DVDs in that order, plus the easter egg 7/7/2007 video on the first DVD as well. These sets also have English subtitles, though the quality isn’t the best.
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One consistent theme between the two sets is the fact that Kadokawa hid special wallpaper galleries on the normal discs. The 2006 edition has them in 720×405 pixels while the 2009 edition have them for 1920×1080 pixels.
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So there’s my Haruhi shelf. Overall, I absolutely love these sets and feel more fulfilled than when I obtained the R1 releases in 2007, but that could also be that I appreciate the series more than at that time. If you have the funds to purchase these sets, Yahoo Japan auctions are always offering sets at varying prices.
There are two additional music DVDs (Gekisou and Gensou) that are included with the 2006 catalogue, but as I don’t (and won’t) possess Gekisou, I didn’t include it in this review.
CNN reports on RapeLay Game Controversy!
It seems CNN did a report on RapeLay and all the controversy that got unleashed sometime ago….The report may contain graphic content and viewer discretion is advised…
The game begins with a teenage girl on a subway platform. She notices you are looking at her and asks, “Can I help you with something?”
That is when you, the player, can choose your method of assault.
With the click of your mouse, you can grope her and lift her skirt. Then you can follow her aboard the train, assaulting her sister and her mother.
As you continue to play, “friends” join in and in a series of graphic, interactive scenes, you can corner the women, rape them again and again.
The game allows you to even impregnate a girl and urge her to have an abortion. The reason behind your assault, explains the game, is that the teenage girl has accused you of molesting her on the train. The motive is revenge.
When does a video game go too far?
It is little wonder that the game, titled RapeLay, sparked international outrage from women’s groups. Taina Bien-Aime helped yank the game off store shelves worldwide.
“This was a game that had absolutely no place on the market,” said Taina Bien-Aime of women’s rights organization Equality Now which has campaigned for the game to be taken off the shelves.
But the controversy that led to stopping sales of the game instead took it viral.
That was how Lucy Kibble and Jim Gardner in Britain heard about it.
“I think the idea that you can do it by wholesale banning is just never going to work anyway because we downloaded it for free off the Internet,” Gardner said.
In the case of RapeLay, he was right. It is still readily available on dozens of Web sites, sometimes for free.
What happened to RapeLay is an example, said Bien-Aime, of why Japan needs to police game makers.
“It’s obviously very difficult to curtail activity on the Internet. But the governments do have a role in trying to regulate this sort of extreme pornography of children, both in their countries, and through the Internet ,” she said, adding that they were calling for the Japanese government “to ban all games that promote and simulate sexual violence, sexual torture, stalking and rape against women and girls. And there are plenty of games like that. ”
Those games are known as “hentai games.” Almost all feature girlish-looking characters. Some of the games are violent — depicting rape, torture and bondage in detail.
Step into a game shop in Akihabara, Japan’s electronics district, and hentai games are readily available. In minutes, we found a game similar to RapeLay. The object here is also revenge: Find and rape the woman who fired the player from his imaginary job. Along the way, the player can rape a number of other girls and women.
Hentai games are not new to Japan. This country has long produced products the rest of the world would call pornographic. But before the arrival of the Internet, such items stayed in Japan. Now, once a game goes on sale in Tokyo, it is digitized and shared everywhere.
Japan does have censorship laws for sexual content. In games and videos, genitalia are obscured, even if it is animated. But Japan’s laws do not restrict the themes and ideas of the games.
A national law that would make possession of real and virtual images of child porn illegal is under discussion, but no serious legislation has moved forward in Japan’s parliament.
CNN contacted the Gender Equality Promotion Division in the Gender Equality Bureau of Japan’s Cabinet Office, which is charged with handling the hentai gaming issue.
Despite repeated calls over a period of weeks, no representative from the government office would comment to CNN on camera. The office refused to make a statement on paper. A spokeswoman would only say over the telephone that the Japanese government was aware that the games were a problem and it was checking to see if self-policing by the gaming industry was enough.
A member of the Institute of Contents Culture, who did not want to give CNN his name, said restricting game themes limits freedom of expression.
“In my opinion, RapeLay’s storyline went too far. However, if a game creator wants to express something and create content out of it, a government or public entity shouldn’t have the power to restrain it.”
Lucy Kibble and Jim Gardner, the gamers in Britain, said trying to control games on the Internet was futile and that content control was up to parents.
“The idea of banning it, or telling people what they can and can’t do just because on the off chance some kid might get involved with it is just ridiculous,” said Gardner.
Source: CNN
Do you think this controversy is out of control or if there are valid reasons to ban this type of games…









































